Showing posts with label charts and tables. Show all posts
Showing posts with label charts and tables. Show all posts

Saturday, October 25, 2014

Resourceful Pockets Table

So, your heroes have been captured by the bad guys and they tell them to empty out their pockets. Naturally the character with the Resourceful Pockets trait will have a wide variety of junk on hand. The GM has discretion about how many times rolling is needed.

Once again you roll two dice. Reading each one separately.

1-1   A vacuum tube
1-2   Pocket watch (normal)
1-3   a sandwich wrapped in paper (roll 1 die, on an even number it's still edible)
1-4   An 8 track tape of Polka music
1-5   Oolon Colluphid's Origins of the Universe
1-6   A piece of charcoal

2-1   A ball of rubber bands
2-2   5 meters of rope
2-3   A very old cell phone (circa 1992)
2-4   The last hand held gadget the players built in an adventure
2-5   quarter kilo of unobtainium-127
        (totally useless right now, but there's a materials engineer somewhere    
         who would sell his mother for this!)
2-6   That pen you nicked off President Taft's desk
       

3-1   shoe polish
3-2   a DVD of whatever movie is currently in theaters
3-3   a stationary pad from the Europa Hilton
3-4   A 3 1/4" floppy drive marked "Skynet 0.0176 DO NOT USE!!!"
3-5   A miniature theremin
3-6  A Mouse
       (roll 1 die; 1-2: USB Computer, 3: Living, 4: Dead, 5-6: Rubber,)

4-1   An Etheric Beam Locator
4-2   A Lighter
4-3   A Slide Whistle
4-4   A wad of lint
4-5   2d6 Coins from different planets (none of which are legal tender where you are right now)
4-6   A hip flask
       (roll 1 die; 1: Whiskey, 2- Vodka 3: Janx Spirit, 4: Holy Water, 5: Grape juice, 6: Vinegar)

5-1   A Cricket Ball
5-2   A pirate treasure map.
5-3   A rather dubious Hungarian to English Phrasebook
5-4   A glass bottle of soda
5-5   A rubber balloon
5-6   A tin cup

6-1   A string of fire crackers
6-2   An invitation to the time traveller's convention at MIT
6-3   A ball of twine
6-4   A Credit Card (roll 1 die; odds: still useful, evens: won't work)
6-5   A Swiss Army Knife
6-6   A bag of Jelly Babies

Friday, April 26, 2013

Something Useful: Random Adventure Generator

Okay, I'm outright lifting this idea from the late 80's West End Games Ghostbusters RPG. One of the fun and useful things their GM's manual had (along with a load of fun adventure hooks in the back) was a random adventure generator. I added an extra table for the time period and changed the people and places, but it's pretty much the same idea as Ghostbusters used.

Just roll two dice for each table, read the numbers one at a time, and voilĂ ! Or just cherry pick some ideas into useful story if that works for you.

TABLE ONE: CHARACTERS  (WHO?)

1-1  Reality TV/ Documentary Film Crew
1-2  Crew of Smugglers
1-3  Tourists
1-4  Minor Government Official
1-5  Amateur Paranormal Researcher
1-6  University Professor
2-1  A Professional Musician/ Singer
2-2  Priest/Cleric
2-3  Disguised Alien
2-4  Artificial Intelligence/ Robot
2-5  A Famous Celebrity/ Historical Figure
2-6  Homeless People
3-1  Wealthy Family
3-2  Private Investigator
3-3  Scientists
3-4  Work Crew
3-5  Farmers
3-6  Diplomats
4-1  Friends on a Road Trip
4-2  A Rock Band
4-3  Spies
4-4  Bar/ Pub patrons
4-5  Police/Military Squad
4-6  Teenagers
5-1  Medical Staff
5-2  Campaigning Politician
5-3  Archaeologist
5-4  Prince/ Princess
5-5  Mobster/ Organized Crime
5-6  Refugees
6-1  Resistance Fighters
6-2  Fugitives
6-3  Journalist/ Writer
6-4  Circus Performers
6-5  Businessman 
6-6  Roll Two Times

TABLE TWO: TIME PERIOD/GENERAL LOCATION (WHEN?)

1-1  Imperial Rome
1-2  American Civil War
1-3  Old West
1-4  Revolutionary France
1-5  Victorian England/Late 19th Century America
1-6  World War II
2-1  The Fourth Great and Bountiful Human Empire
2-2  1950's
2-3  Medieval Times
2-4  Tudor England
2-5  Pre-Columbian America
2-6  Modern Day
3-1  Post Human Abandoned Earth
3-2  The Cyberwars
3-3  Edwardian Britain/Prohibition Era America
3-4  1960's
3-5  The 51st Century
3-6  Future Earth Colony
4-1  Draconian Empire
4-2  Dalek War Era
4-3  1980's
4-4  Late 21st Century Space Age
4-5  The Ice Age
4-6  The Galactic Alliance Era
5-1  Regency England/ Revolutionary America
5-2  1970's
5-3  A Long Time Ago in a Galaxy Far Far Away
5-4  Colonized Mars
5-5  1990's
5-6  Dalek Conquered Future
6-1  Ancient Egypt
6-2  Nondescript Alien world
6-3  Parallel Time Line
6-4  World War I
6-5  The 25th Century
6-6  Outside of Time and Space as we understand it


PART THREE: SPECIFIC LOCATION (WHERE?)

1-1  Mansion/ Large House
1-2  Research Facility
1-3  Space Station
1-4  Lighthouse
1-5  Office Building
1-6  Market/ Bazaar
2-1  Desert
2-2  Ship/ Sea Vessel
2-3  Sewers
2-4  Arctic Tundra
2-5  Hotel
2-6  Spaceship
3-1  Mine
3-2  Warehouse/ Industrial
3-3  Mountains
3-4  Apartment Complex
3-5  Jet Airliner/ Airship
3-6  Forest
4-1  Church
4-2  Museum
4-3  Restaurant/ Bar
4-4  Castle
4-5  Cemetery/ Crypt
4-6  Gated Community
5-1  Nightclub/ Lounge
5-2  Beach
5-3  Embassy
5-4  Swampland
5-5  Subway
5-6  Stadium/ Colosseum
6-1  Government Building
6-2  Military Base
6-3  Lakes/ Rivers
6-4  Moorland
6-5  Department Store
6-6  Historical Landmark

PART THREE: STRANGE PROBLEM (WHAT?)

1-1  Ancient Prophecy Being Fulfilled
1-2  Something Grows Mysteriously
1-3  Strange Weather
1-4  Lost Contact with Someone
1-5  Animated Vegetation
1-6  UFO Sightings
2-1  Unexplained Artifact
2-2  People Disappearing
2-3  Spontaneous Rioting
2-4  Out of Control Experiment
2-5  Unexplained Power Loss
2-6  Supposed Cryptids (Big Foot/Loch Ness Monster)
3-1  Ghosts
3-2  Something Shrinks Mysteriously
3-3  Things Appearing from Nowhere
3-4  Spontaneous Combustion
3-5  Animated Objects
3-6  Body Swapping
4-1  Things Vanishing
4-2  Apparent Invasion Panic
4-3  Temporal Displacement
4-4  Clones/ Duplicates
4-5  Mysterious Activities by Government/ Corporation
4-6  Walking Dead
5-1  Technology that Shouldn't Exist Yet
5-2  Unexplained Deaths
5-3  Nations at Brink of War
5-4  History has Gone Wrong
5-5  Village Full of Peculiarity
5-6  Presumed Hoax
6-1  Doorway to Another World
6-2  Dinosaurs
6-3  Things Changing into Something Else
6-4  Amnesia
6-5  Doomsday Device
6-6  Illusions




PART FOUR: SOURCE OF PROBLEM (WHO?)

1-1  Silurians (Three Eyed)
1-2  Ice Warriors
1-3  Raxacoricofallapatorians
1-4  Mad Scientists
1-5  Rutan
1-6  Catkind
2-1  Blowfish
2-2  Ogrons
2-3  Daleks (Post Time War)
2-4  Graske
2-5  Silurians (Lizard)
2-6  Judoon
3-1  Dominators
3-2  Cybermen (Cybus)
3-3  Spies
3-4  Autons
3-5  Abzorbaloff
3-6  Sontaran
4-1  Daleks (Pre- Time War)
4-2  Bane
4-3  Cryons
4-4  Wirrn
4-5  All Powerful Disembodied aliens
4-6  Osiran
5-1  Quarks
5-2  Dhravins
5-3  Kastrians
5-4  Cybermen (Invasion-Revenge Era)
5-5  Foamasi
5-6  Saturnyians
6-1  Zygons
6-2  Kraals
6-3  Cybermen (Earthshock)
6-4  Weeping Angels
6-5  Sea Devils
6-6  Daleks (New Paradigim)